Condition box: 3/5
The Lost Tomb of Kruk-Ma-Kali, softback Kingdoms of Kalamar adventure for D&D 3rd / 3.5th edition, by James Mishler and Don Morgan
“Over five hundred years ago, he came down out of the Elenons at the head of a fearsome army of hobgoblins. For 13 years, he terrorized Brandobia and what we now know as The Young Kingdoms. After his assassination, the tribes he had united fell to civil war over who would be his successor. Luckily for the rest of Tellene, none succeeded. For he was Kruk-Ma-Kali, the greatest king of the hobgoblins and one of history’s mightiest warlords. Rivers of gold, floods of silver and wagonloads of magic flowed into his treasury for over a decade. They say the treasure hoards of Kruk-Ma-Kali rivaled those of the Kalamaran Empire at its height. They say his most loyal followers took the greater portion of it for his Tomb. They say it lies there still, waiting for those who can prove their worth by overcoming the many obstacles left to guard the treasure.
For centuries, adventurers, glory-seekers and gold-hungry dreamers have sought the mysterious Tomb of Kruk-Ma-Kali. Serious-minded scholars now speculate that his Tomb is a myth. But rumors never die, and the lure of the Lost Tomb continues to draw those who believe that they can overcome the deadly trials and reap the magnificent rewards. Deep in the dusty stacks of the Great Sanctuary of Knowledge at Dijishy lies a journal… a tome written by an adventurer who has actually seen the Tomb entrance. The Tomb is real. But only an intrepid band of characters prepared to face the horrors and deadly tests left for them can locate the Tomb and discover the treasure waiting for them.
Kruk-Ma-Kali came down out of the mountains, and his Tomb must lie deep in the sinister wilderness, somewhere in the vast expanses of monster-infested lands that surround the city-state of Dijishy. But one does not simply walk up to the Tomb and begin looting! It has been lost for years. Characters will need every resource they have just to find the Tomb. Within lurk strange magics, terrble traps, fearsome guardians, and of course Kruk-Ma-Kali’s own sword – the mighty artifact Kharad-khor, called “Bloodthirster” in the Merchant’s Tongue. Only the greatest of heroes can wrest the treasures of the ancient king away from his grip.”